


Kettle Grove
Kettle Grove is a Cute cozy game where you play as one of our Handiphibians! Work with a friend or solo to play minigames to craft fun and Whimsical items to further help the Anokee of the village. You can find the Link Here to learn more about the project and download it to try it for yourself! I worked as an art lead on the project and did multiple environmental assets, miscellaneous 3D props, Textures, Concept art , and UI.

Some of the key items I worked on were the Forge, Garbage goober, main kettle, and the saloon boot. All of them were full modeled and texture by myself as well as some concept art. Specifically the garbage creature was rigged and animated by me. both were functioning 'workstations' and were key assets in determining the overall art style we were going for. I was a main contributor to the art bible and worked alongside our art director to finalize it. I was responsible to creating the reference object and smart materials for used of future texturing.




The building I worked on was the Saloon boot, which is one of our Anokee's shop. like all of the other shops, it was made out of found objects with their specific mushroom growing out of it. I worked together for the initial concept but worked of of the final concept art form our art director. It is upgradable so there are various props that were made for each tier of the Saloon. I was also involved in the unity integration for a lot of these assets.



As mentioned Previously, this is not all of my work however they were the main assets worth highlighting. As seen bellow I also worked on the main kettle, some particle work, UI and a few miscellaneous props. I was also in charge of creating all of the textures for the various skins in our character customizer as well as its integration. I loved working on this with my team and given the incredibly short work window, I'm proud of what we were able to accomplish.







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